P+ - Diddy Kong - Subaction - LightThrowB

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Stats

IASA: None
Direction Reverse Frames: 4
Subaction Index: 0x100

Scripts

Main

  1. AsyncWait(3.0)
  2. ReverseDirection
  3. AsyncWait(7.0)
  4. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(11.0), Scalar(6.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
  5. AsyncWait(17.0)

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(1.0)
      3. SlopeContourStand { leg_bone_parent: 4 }
      4. AsyncWait(8.0)
      5. SlopeContourStand { leg_bone_parent: 2 }
      6. AsyncWait(22.0)
      7. SlopeContourStand { leg_bone_parent: 6 }